This is kind of big news for a whole cornocopia of developers because of what it says about the effect Apple ultimately has on Microsoft as well as Flash:
https://www.zdnet.com/blog/microsoft/xamarin-abandons-its-silverlight-for-linux-technology/12797
Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts
Monday, June 25, 2012
Wednesday, June 20, 2012
Why Did Adobe Buy Macromedia?
Six years on and this is as good as the speculating got:
The fact that Slashdot never got beyond the superficial (and very unsatisfactory in my opinion) explanations might be an indication of Slashdot's non-designer fanbase.
Wednesday, August 13, 2008
Flash Frame by Frame Animation
Found out two great shortcuts for creating flash frame by frame animation:
1. When you begin, in the timeline, select a whole range of frames and right click, and select "Convert to Blank Keyframes"
2. Turn on Onion Skinning, of course.
3. As you draw each frame, just use the period key to move forward (and the comma key to go back to previous frame).
So much faster and easier!
1. When you begin, in the timeline, select a whole range of frames and right click, and select "Convert to Blank Keyframes"
2. Turn on Onion Skinning, of course.
3. As you draw each frame, just use the period key to move forward (and the comma key to go back to previous frame).
So much faster and easier!
Flash after 7 years...
I'm getting back into Flash after about 7 years. I find it inscrutable why, after all that time, the designers still don't want to show the keyboard shortcuts on the menu for inserting a KEYFRAME and a BLANK KEYFRAME.
F5 - Insert Frame
F6 - Insert Keyframe
F7 - Insert Blank Keyframe
F5 - Insert Frame
F6 - Insert Keyframe
F7 - Insert Blank Keyframe
Tuesday, September 18, 2007
Flash quick notes
Put this in the Action window (F9) for a movie clip's instance.
onClipEvent(enterFrame){
_x = _root._xmouse;
_y = _root._ymouse;
_alpha = _root._xmouse/10;
_rotation = _root._ymouse/10;
}
onClipEvent(enterFrame){
_x = _root._xmouse;
_y = _root._ymouse;
_alpha = _root._xmouse/10;
_rotation = _root._ymouse/10;
}
Flash quick notes
Put this in the Action window (F9) for a movie clip's instance.
onClipEvent(enterFrame){
_x = _root._xmouse;
_y = _root._ymouse;
_alpha = _root._xmouse/10;
_rotation = _root._ymouse/10;
}
onClipEvent(enterFrame){
_x = _root._xmouse;
_y = _root._ymouse;
_alpha = _root._xmouse/10;
_rotation = _root._ymouse/10;
}
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